It has been 20 years since Guitar Hero first launched in North America, offering players everywhere the means to feel like a rock star. Figuratively speaking, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s lengthy guitar solo before an enthusiastic crowd of friends.
Created by the developers, the game gave players a guitar-shaped controller to match coloured notes scrolling down the display synchronized to a song. Every sequence corresponded to specific notes, producing the sensation of a genuine performance.
Harmonix previously experimented in the music genre before partnering with the publisher, later acquired by Activision during the mid-2000s. Collaboratively, they laid the foundations for an unlikely massively profitable series which made a remarkable influence for many of the artists featured, showcasing classic groups to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, remembers the initial financial challenges in securing the recordings – even though the first two games primarily featured rerecorded tracks.
“We rerecorded all the music since the cost was so high,” he says. “Despite having the necessary permissions alone, it proved extremely difficult. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when the game became a hit, and record sales airtime increased, all artists desired to participate.”
He continues: “Among the amazing things was how many parents reached out expressing gratitude for exposing their children to the songs they loved. It became a multigenerational thing.”
Classic Rock Finds Younger Fans
Northern Irish blues-rock band one featured act included Never Too Late in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game revived older hits to the forefront: “Guitar Hero provided a larger, younger audience. Generally this had been seen as outdated material, but then once it got included in the title and teenagers discovered it, abruptly it became trendy. That legitimised it, eliminating the outdated label. It provided all our music a new life.”
In 2008, the Answer’s debut album was still unreleased stateside, so Guitar Hero served as a primary platform for exposure for the group as they went on US tour supporting the rock giants. “Their crew had on the song on the tour bus, and some of them knew us from Guitar Hero,” he notes.
Rock’s Heavyweight Titles and Lasting Impact
Rock’s biggest acts soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles that focused on each band’s catalogue and related lore, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the group more money compared to their studio albums. It sold well over 500,000 units in its first week, while sales of their songs rose of up to 40% during an era when the music business faced decline.
Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with similar mechanics and extensive personalization features. The song is challenging even in the hardest setting, not to mention played at double speed while hitting a single one of its near 4,000 notes. They stated requiring months of practice of practice.
“Guitar Hero is a fun, fantasy thing. If you play other games, it doesn't imply you ought to use a real gun and enlist,” notes DragonForce guitarist Herman Li.
The band previously completed a profitable run before their hit was featured in the third game, yet he explains it turned them into widely recognized. “I remember our distributors calling to tell me that we were records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed right ahead of the headliners at the event.”
In fact, the band's visibility from Guitar Hero was so immense that it risked overshadow all other the band has done. Recently, the track featured in a trailer for a major film. “In the past I felt differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – each person has their own musical journey and I'm pleased we’ve been part of people’s lives”.
The Lasting Impact of a Iconic Controller
The best promotion, be it for automobiles, clothes or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of performing as a music icon on the stage. From day one, the creators felt that humans have a natural human desire to make music, and their goal was to use technology to enable everyone to participate”.
The majority of Guitar Hero games came out in just a five-year period between 2005 and 2010, including spin-offs such as the DJ version, complete with a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback in 2015.
Titles such as the fan project and newer releases have kept the community active, with expectations of a new product from the original publisher in development. Recently formed developers has entered work on its debut music game. Original co-founders are participating as special advisers. Are gamers ready to embrace another game in the spirit of the classic?
“We thought such titles might become similar to sports games allowing annual releases,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been hopeful. There’s no reason for it to continue for future fans.”